Locating the train, Keith and Robert board it, and attempt to destroy, but are thwarted by NeoDyne's mercenaries and security, who manage to extract the satellite. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported via train. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. agents Keith Martin and Robert Baxter arrive to collect her. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder.
TIME CRISIS 2 ISO DOWNLOAD SERIES
In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. The same system is utilized once again in for events Time Crisis 3 and Time Crisis 4. Points are deducted for shooting the other player, though neither player will lose lives as a result. The PlayStation 2 version features split-screen or System Link functionality, which requires two televisions, consoles, and copies of the game and an iLink cable to use. The arcade version used connecting cabinets, allowing a player to allow another player to join, or to exclusively play alone. This was the first Time Crisis game to introduce two-player cooperative play by allowing two people to play simultaneously, allowing each player to cover the other (in single player, the computer controls the other character). Players can continue from the point their current position, as opposed to the PlayStation version of Time Crisis, which required players to restart from the beginning of a section.
Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero (unlike the first game where running out of time resulted in a game over). The player loses a life if hit by a critical bullet or an obstacle and the game ends when the player loses all lives. Certain sections of the game give players a machine gun with unlimited ammo. Releasing the pedal puts the player behind cover to avoid critical bullets and reload the weapon, though the player cannot shoot whilst hiding. When pressing down on the pedal, the player comes out of hiding, being able to shoot the enemies. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy's attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. The game utilizes the foot pedal system, just like Time Crisis, where players can shoot or hide from enemy fire. Time Crisis II was released utilizing Namco's System 23 arcade board in 1997, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. A sequel to the game, Time Crisis 3, was released in 2002. The game received mostly favorable reviews for the arcade version, but mixed feedback on the console version. Ports for the original PlayStation and Dreamcast were cancelled during development. The game was ported to the PlayStation 2 in October 2001, as part of a bundle to coincide with the launch of the GunCon 2 controller (G-Con 2 in Europe), with enhanced graphics. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance.
The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. It is the second installment in the Time Crisis series. Time Crisis II is a 1997 light gun arcade video game developed and published by Namco.